ripperdoc's clinic

A schizofrenic braindump, a stream of cyberpunk, post-cyberpunk, neopunk, futurism and sci-fi items, inspiration for my writing and game design. Usually managed by my trusty auto-posting AI residing in a possum-brain in my kitchen sink.

Go ahead and inject into my brainfeed via Twitter or Tumblr submit. Aslo, go ahead and challenge my AI with a question (warning, it bites).
26386 | 23.4.2013 | 1 year ago |


3593 | 1.1.2013 | 1 year ago |


ombrophilia:

Remember Me, coming May 2013 from Capcom and Dontnod Entertainment, is a third-person video game starring Nilin, a mixed-race lady, in dystopian Neo-Paris in 2084. Nilin had her memories wiped by her former employer, but will use her skills as a memory hunter to alter her enemies’ memories and restore her own. Exploration and platforming are major parts of the game, so expect Mirror’s Edge-style parkour without Mirror’s Edge’s major failing: Spontaneous gun battles. Combat in the game is entirely hand-to-hand, with no guns, blood, or killing. Instead, players create combos on the fly in the Combo Lab (which touts over 50,000 different combos according to Capcom) and rely on on-screen displays to see how effective they are against an enemy. If you’re not super psyched for this game yet, let me give you a quote from the co-founder of Dontnod:

CVG: Remember Me’s lead character is a mixed-race female, which stands out against the crowd of white male heroes. There’s a sense that publishers attach risk to anything other than white male leads. At any stage in development, did you feel you needed to change the lead character’s appearance?

Jean-Maxime Moris: No, we wanted Nilin to stand out. I think these sort of issues become self-fulfilling prophesies; people saying that only white males sell so then everyone only does white males. If you start believing these things you get your head inside this cold marketing strategy that you cannot get your head around. It becomes a pretty fucking racist and misogynistic way of thinking about lead characters.

To summarize: Remember Me is a third-person cyberpunk dystopian parkour platformer starring a non-sexualized non-white lady who knows 50,000 ways to knock somebody out. Coming May 2013 to PC, XBox 360, and PS3.

Additional reading: How stupid is this industry to only bet on stereotypes?, CVG, Nov 4 2012

(Source: zamielherbei, via star--dork)

3 | 1.12.2012 | 1 year ago |


So, we’ve been designing a cyberpunk (actually, “neopunk”) roleplaying game since 2006, and a lot of the time, the project has been completely frozed due to lack of time or people. Now I’m happy to share that the project has been picked up again, and moving forward. We are on our way to completing the text (assuming that we can continue for a while - which is not an easy task).

The game is in Swedish to begin with, but during the process I’ll try to share some of the ideas and fragments that pop up as it’s being written. And I’ll continue to post anything cyberpunky that appears in my feeds.

40 | 20.10.2012 | 1 year ago |


Cyberpunk 2020 has become the video game project 2077. Very interesting to see how this develops, although I will make sure to manage my expectations.

Cyberpunk 2020 has become the video game project 2077. Very interesting to see how this develops, although I will make sure to manage my expectations.

90 | 19.10.2012 | 1 year ago |


pinkamenadiane-pie:

Hawken Concept Art

(Source: rainbow-dosh)

1483 | 20.9.2012 | 1 year ago |


(Source: jubilteese, via star--dork)

16 | 8.9.2012 | 1 year ago |


torvenius:

SYNDICATE concept - character DARIUSI worked as Art Director on the CO-OP part of the SYNDICATE game and art directed among other things, the 4 main characters. I concepted 2 of them. This is Darius.Character concepts of Agent in Syndicate for Starbreeze Studios - published by EA Games.

torvenius:

SYNDICATE concept - character DARIUS

I worked as Art Director on the CO-OP part of the SYNDICATE game and art directed among other things, the 4 main characters. I concepted 2 of them. This is Darius.

Character concepts of Agent in Syndicate for Starbreeze Studios - published by EA Games.

31 | 8.9.2012 | 1 year ago |


torvenius:

SYNDICATE concept - character AKUMAI worked as Art Director on the CO-OP part of the SYNDICATE game and art directed among other things, the 4 main characters. I concepted 2 of them. This is AKUMA.Character concepts of Agent in Syndicate for Starbreeze Studios - published by EA Games.

torvenius:

SYNDICATE concept - character AKUMA

I worked as Art Director on the CO-OP part of the SYNDICATE game and art directed among other things, the 4 main characters. I concepted 2 of them. This is AKUMA.

Character concepts of Agent in Syndicate for Starbreeze Studios - published by EA Games.

17 | 2.9.2012 | 1 year ago |


How the character in FPS games looks from another angle…

How the character in FPS games looks from another angle…

(Source: drabber, via )

51 | 21.8.2012 | 1 year ago |


Love this style of illustrations, like a fictional, glossy product catalogue. Would love this for our upcoming neopunk roleplaying game!

Love this style of illustrations, like a fictional, glossy product catalogue. Would love this for our upcoming neopunk roleplaying game!

236 | 13.6.2012 | 2 years ago |


20 | 6.6.2012 | 2 years ago |


Watch Dogs - E3 Premiere Gameplay Demo. A game where you hack the city around you. This is exactly how it should be in our next cyberpunk game.

via trenchcoatsheep

(Source: ofwgblake)

949 | 7.4.2012 | 2 years ago |


Deus Ex: Human Revolution (2011)
↳ Character: Adam Jensen

(Source: phontes, via bulletproof2k)

3 | 2.4.2012 | 2 years ago |


Quite an interesting (albeit not very original) game trailer / tech demo for “Project KARA”. Quite similar to recent Swedish TV series “Äkta människor” (Real Humans).

(Source: youtube.com)

3 | 9.1.2012 | 2 years ago |


Looks like another multiplayer FPS hanging on to the brief cyberpunk trend, but great visuals nonetheless!

musizk:

Hard Reset - Weapons Trailer

(Source: epoch-omega)